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You can also use a variety of image-editing applications, including Adobe Photoshop. For example, use of GIMP (the GNU Image Manipulation Program) is covered in Book I, Chapter 3.
Photoshop has a huge following among photographers and others who work with images. Photoshop is certainly one of the leading contenders when it comes to the editing space. As of this writing, the latest and most popular version of the program is Photoshop CS6.
Graphics Exchange Format
To save your creations as much as possible, you may wish to save a digital image file in the Graphics Exchange Format (or simply GXF). This format stores the information of the image in a file, allowing you to easily edit the image later or print it for use in real life.
See the end of this chapter for more information about saving files in GXF format.
Backing up your files
One of the most important jobs of an editor is to protect her work. If you spend any amount of time editing your images, you may spend countless hours poring over the details of just one image. You don’t want to lose what you’ve worked so hard on.
Regularly backup the documents and images in a form that you can access quickly. This is especially true if your computer loses power or suffers other malfunctions. Your backup should be in a form that you can easily access if you need it for a long period of time. Many people store all their images in a very expensive external hard drive. Most decent hard drives are no more than $50, and external hard drives sell for around $100. If you spend a lot of time traveling or working from home, these drives are ideal. I prefer to just print my images and stick them in a file cabinet for storage.
It’s a good idea to keep a backup of your important data (including your images) in more than one location. You never know when your computer’s hard drive will fail, and when it does, your work is lost forever. I keep my files backed up to CDs in my safe at my parents’ house, as well as to two other CDs in my office, and to my online backup site, which I explain in the next section.
Backup your data in a safe place
Have a safe at home? It’s a wise place to keep your backup information. If the computer crashes, your documents and images are safe. In addition, they can be easily accessed
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Adobe Photoshop Elements is the perfect tool for hobbyists and photographers, graphic designers, web designers, Discord emoji creators and meme-makers.
Adobe Photoshop Elements 20 continues to add exciting features and updates. We’ve reviewed the best Photoshop Elements 20 features and improvements for 2019, and highlighted the new tools that can make your work easier.
With Photoshop Elements, you can edit photos, create high-quality images and design great-looking web graphics. Photoshop Elements provides a professional-quality workflow and lets you work the way you work best.
Your workflow depends on your skill level. You can adjust the workflow features to meet your needs. You can also customise the workspace with extra apps and a full-screen view of your photo.
Adobe Photoshop Elements 20 has a simpler user interface that makes working faster. That’s all for now. Let’s take a closer look at the top features and improvements for Photoshop Elements 20.
Seamless high-quality images. Bites is an exciting new feature for Photoshop Elements 2020 that uses machine learning to automatically generate and edit photos. You don’t even need to open the tool before you shoot. All you need to do is shoot!
Bites is available in Picasa, Elements, the new, much faster Elements app, for iPhone and Android, and the Elements web app. The results are beautiful, natural-looking photos that you can share or save.
Bites automatically and seamlessly adds lighting, perspectives, colours, and effects to your photos. It also adjusts the depth of a background to frame your subject. It’s the perfect tool for creating stunning images of your pets, creating beautiful Instagram backgrounds, and learning how to give a beautiful, natural touch to your photos.
Bites is the perfect tool for hobbyists and photographers. You can try it for free for up to 10 photos!
Create beautiful images and design great-looking web graphics in seconds. Scene Optimisation is a wonderful feature that automatically optimises the exposure and highlights in your photos.
It helps you create beautiful portraits, define your subject’s face, and create crisp, well-exposed photos that make your images special.
It also helps you create beautiful photos for web graphics and social media. You can use scenes to create flat, graphic-like images with bright colours and smooth curves. You can use blending modes to
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Maybe you’re one of the few people out there who know that Zuri’s mother, Rishell, is the star of VH1’s hit comedy series. Maybe you’ve seen the hilarious skits featuring her life that air every week on MTV2. (If you’re lucky, you might’ve even seen the first half of this episode of Rishellism with Zuri’s mom, Rishell actually.)
It might seem like a no-brainer that, as the Zuri character in the series, I would play Rishell, not just as her daughter (which is always great), but as a mom. And as a former MTV2 staffer, who has recently taken the plunge into network television and helped develop the Zuri character, I’ve experienced several generations of creative decision-making processes where the filmmaker in me is constantly asked to water down the creation of the character because it’s not originally portrayed by the star of the show or because the show is not going to air on MTV2, even if its creator doesn’t want anyone to know that.
How many times have you watched a movie or seen a TV show and thought, “I could really identify with that person. Why didn’t they cast a real person in the role?”
Then you turn to the credits and see the names of famous actors. Then you find out they are much too famous to be anyone you’d ever heard of, much less know what the hell they’re doing.
Why are we so okay with watching fictional people with dangly-ears and knowing-it-all smiles who don’t even remotely resemble the people they’re playing in their reality show? It’s easy to cast famous people in a role because we don’t care. They’re famous. They have money. They’re magnetic. We know it’s all in the eyes of the beholder. But if you take a step back and try to see the similarities, it’s pretty clear that it’s not the person who plays a fictional character who’s living the experience; it’s the person who’s living the experience who’s playing the fictional character.
If you’re one of the few people to actually give a shit about the subject matter of
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Can I use memcpy to copy one gpu_buffer to another?
I’m trying to copy a GPU_BUFFER_HOST to a another GPU_BUFFER_HOST.
But I guess the GPU_BUFFER_HOST type is a struct and the memcpy will copy the struct elements one by one and then the struct will use lots of extra memory.
I just want to copy the buffer data, so I want to know if it is possible to copy one GPU_BUFFER_HOST to another GPU_BUFFER_HOST directly? And if it is, how I should do that?
The easiest way would be to allocate new buffers with the same size as the originals. This will copy the memory (at least, the data it contains) into the new buffers and do no memory allocations, so doesn’t require special handling of the GPU. This is probably the fastest way, especially for large buffers.
Alternatively, you can use glBufferSubData() to move some of the data from one buffer to another.
Alternatively, you can use cudaMemcpy(). This will use the GPU cache, as long as it hasn’t been invalidated by a previous cudaMemcpy() call, but is slower and won’t work for some combinations of buffers (for example if both buffers are mapped to the same region of global memory).
or, alternatively, you can use cudaMalloc(), set the maximum size of the buffer you create, and use cudaMallocPitch() to allocate memory from the GPU for the data, and cudaMemcpy() to copy the data into that memory. This requires knowing the pitch of the memory to be copied, and also you can’t use that memory for anything else until you free it with cudaFree(). There’s an extra layer of indirection (creating your own memory allocation, rather than the buffer allocated on the GPU).
There are several alternative approaches that could work depending on the GPU driver you’re using:
Direct access to the hardware – These are faster but are specific to the GPU you’re using and may be difficult to use depending on the driver you’re using. The details of what operations you can perform, and what operations the GPU will perform for you are specific to the device.
Host-to-device streaming copies – Similar to copying data directly to the GPU, but done asynchronously on
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